2011-2014: Research  Project Manager - « 3D Comfort and Acceptance » - 3D quality 
                  This project  consists in studying Human factors regarding 3D-stereoscopic content  visualization, and designing a new grammar for 3D content creation. Study has been  extended to 360 degree filming. The main goal of this research is to provide a more comfortable 3D content to the audience and avoid side-effects (nausea, headache, dizziness, itchy eyes, ...). Project funded by ANR  (National Research Agency).
                  
                2011-2013: Research  Project Manager - « 2D3D  Convert » Project  - 2D 3D reconstruction
               « 2D3D  Convert » Project   consists in improving 2D3D conversion  algorithms. Partners:  Movie Director  Jean-Pierre Jeunet, Movie director Luc Jacquet, Caméra Lucida SARL, Bonne  Pioche, Digimage Cinéma. Project funded by the French Bank for Innovation (BPI) 
                
              2011 -2014: Partner for an  European research project: SCENE 3D - Augmented reality -VFX
              Development of innovative tools for  Augmented Reality, Special Effects and 3D compositing. A new workflow for making CG merge more easily and faster using multiple sensors and cameras. Other partners : Arri (UK), Univ Hasselt (Be), HHI - Fraunhofer (G),  Univ Surrey (UK), Barcelona Media (SP)
              Below, example of set up for studying all kind of sources in order to reconstruct the real world in a new CG representation:
                
                
              
                
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                  Augmented reality computed almost in real time once the scene is reconstructed by our workflow (lightings, shadows, CG elements  are merging perfectly  with the real world) | 
                 
               
                
                
              2013-2015: Research project "Y2013" : Use of Augmented reality and 3D-stereoscopic content for education
              Some studies  proved that 3D-stereoscopic content improve the speed of learning for student. We developped this project with the University of Marseille (France) in order to experiment contents and technique that could help professor to teach  difficult concepts such as geometry, chemistry, and astrophysic. These three areas are really difficult to explain in 2D and on a blackboard. Associating Augmented reality and 3D-stereoscopic proved to be very efficient in learning concepts. (see picture of the content in the portfolio section )
                
              2004-2005: Research Project  Manager:  « Golf-Stream » - Augmented reality for golfers
               The goal of this project was to do the analysis of both the movements of swing in golf but also the morphology of trainees. This consists in a perfect tool for coaches in golf who wants to teach their trainees the optimal swing according to their morphology. Artificial intelligence can help to predict the optimal swing according to  spread of  weigth on trainee's body.  Augmented reality content is overlaid to videos of trainees in order to better teach what to improve, for a better swing.              
              Partners:  Media-Group Lagardère, French  Federation of Golf, PGA (professional golfer association), INRIA. Funded by the CNC (national federation of cinema). 
                
1998-2005: PhD thesis, then Expert Engineer and  Manager of the laboratory « Mirages »  – Inria (National Research Institute in Computer Science and Robotics).
               In  charge of 10 PhD and researchers on the following research themes: 3D tracking  and recognition in video sequences, Clothes simulation and virtual animation, Motion  tracking of human bodies.
                
              1995-1997: Master’s internship at the University Of San Diego,  California – USA. 
              Reconstruction of 3D object using multiple cameras. |